Dieses Wiki ist ein XML-Dump-Klon von "Heroes Wiki", dem Haupt-Wiki zur Heroes-Saga, das seit dem 1. Juni 2020 endgültig geschlossen wurde. Der Zweck dieses Wikis ist es, eine umfassende Datenbank über das Franchise online zu halten.
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Version vom 15. September 2008, 00:38 Uhr
Dieser Artikel wartet auf (d)eine Übersetzung. |
The following themes and motifs recur throughout the series Heroes:
Liste
- Charakter-Verbindungen — The seemingly disparate lives of characters on Heroes are inevitably connected to one another.
- Druck der Verantwortung — Can a character make the right choices when they are faced with responsibility by others?
- Durch einen Schlag außer Gefecht — Many characters are knocked out with one punch, often for a comedic effect.
- Einsamkeit — Many characters feel lonely.
- Familie — "Blood runs thicker than water". Is it always right to put your family first?
- Frauen in Kühlanlagen — Many characters are victimized.
- Geheimnisse und Täuschung — Sometimes a lie must be told to protect a character from the truth.
- Glaube und Religion — Many characters are spiritual.
- Heldentum — Can a character step up and make the right decisions and actions when pressure is upon them?
- Ironie — Many characters faced the cruelty of fate's little joke.
- Kind gegen Eltern — Many characters have conflicts with their parents.
- Logik gegen Emotionen — The characters must listen to their hearts or their minds.
- Loyalität gegen Verrat — Where do the allegiances of a character lie?
- Moralischer Konflikt — There is no absolute good or evil character, only "shades of grey". Everyone has their personality flaws and moments of glory.
- Opfer — There are moments when a character must give up what they hold dear (even including their own life) to save others.
- Rache — The characters face problems, and are hurt. Sometimes, they decide some payback is in order.
- Schicksal gegen freier Wille — Is a character's future pre-destined, or can they make their own choice to determine the outcome?
- Speziell — Some characters believe they are special, while others don't want to be.
- Tod — Many characters face the loss of a loved one.
Externe Links
- The 36 Dynamic Situations by Georges Polti, defines common plot situations from historical dramas
- The 36 Plots of Storytelling in Role Playing Games, derived from the above