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'''Operation Splinter''' is the first iStory (or "Interactive Story") in the "Friend or Foe" volume for users that choose to complete a mission contract with Primatech Executive Services.
'''Operation Splinter''' is the first [[iStory]] (or "Interactive Story") in the [[Friend or Foe]] volume for users that choose to complete a mission contract with [[Primatech Executive Services]]. The following summaries are for each chapter and explain what must happen in order for the reader to complete the mission successfully.  


==[[Heroes Evolutions]]==
==Chapter 101==
The following summaries are for each chapter as to what must happen to complete the mission successfully.
 
===Chapter 101===
[http://www.nbc.com/Heroes/iStory/chapters/101/UFQxMTAxMC1k Chapter 101: Operation Splinter] (released 11/8/2008)
[http://www.nbc.com/Heroes/iStory/chapters/101/UFQxMTAxMC1k Chapter 101: Operation Splinter] (released 11/8/2008)
{{blurb}}Meanwhile, Primatech was about to capture the [[Kill Squad]], a splinter group of former Primatech personnel with a lethal grudge against people with abilities, when an unidentified third party interfered. Now Primatech must go outside the Company to get to the truth...{{blurbclose}}
{{blurb}}Meanwhile, Primatech was about to capture the [[Kill Squad]], a splinter group of former Primatech personnel with a lethal grudge against people with abilities, when an unidentified third party interfered. Now Primatech must go outside the Company to get to the truth...{{blurbclose}}
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!click "show" to view summary
!click "show" to view summary
|-
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|Upon receiving an e-mail from Primatech, the player heads to a big gym in [[Chadspear, England|Chadspear]], a town four kilometers outside of [[London]]. There, amongst many people working out, the player meets Agent [[Jeremy Woo]] and follows him into the facility. Once inside, Agent Woo briefs the player about the [[Kill Squad]]'s attempt to kill Elle and shows a related photo. According to Woo, the Company has formed a new team called [[Task Force KS6]] who have been assigned to track down and eliminate the rogue squad. KS6 was to take down the Kill Squad during their assault on Elle, but an unknown third party interfered and killed one of the Kill Squad's men. Since it is unknown as to whether KS6 was compromised, the player is sent alone on a reconnaissance mission to find out more about what occurred.
|Upon receiving an email from Primatech, the player heads to a big gym in [[Chadspear, England|Chadspear]], a town four kilometers outside of [[London]]. There, amongst many people working out, the player meets Agent [[Jeremy Woo]] and follows him into the facility. Once inside, Agent Woo briefs the player about the [[Kill Squad]]'s attempt to kill Elle and shows a related photo. According to Woo, the Company has formed a new team called [[Task Force KS6]] who have been assigned to track down and eliminate the rogue squad. KS6 was to take down the Kill Squad during their assault on Elle, but an unknown third party interfered and killed one of the Kill Squad's men. Since it is unknown as to whether KS6 was compromised, the player is sent alone on a reconnaissance mission to find out more about what occurred.


As directed, the player heads to a car rental agency that rented out a van that exploded during the incident. The player encounters a skinny man who works there, and based on a selection of interrogation method is able to learn either that the van was rented by Robert Greene or that there is a second identical van that was rented by the same person that has yet to be returned. When reporting back to Agent Woo by phone, he directs the player to head to the local police station and find out what they know. By offering to trade information with one of the detectives at the station, the player gets to see a picture of the Kill Squad's next target that was found at the scene. It is a photo of [[Maya Herrera]].
As directed, the player heads to a car rental agency that rented out a van that exploded during the incident. The player encounters a skinny man who works there, and based on a selection of interrogation method is able to learn either that the van was rented by Robert Greene or that there is a second identical van that was rented by the same person that has yet to be returned. When reporting back to Agent Woo by phone, he directs the player to head to the local police station and find out what they know. By offering to trade information with one of the detectives at the station, the player gets to see a picture of the Kill Squad's next target that was found at the scene. It is a photo of [[Maya Herrera]].
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If the player instead learned about Robert Greene, the player will instead be directed to notice Robert's name on one of the mailboxes. Once inside the building, the player goes directly to Robert's apartment on the fourth floor. Upon entering Robert's apartment, the player photographs via cell phone a marked map of a large city and a picture of a studio apartment. The player is then shocked onto the ground by a large explosion outside, and the building catches on fire. The next step is to flee, and the only safe way out is to jump out the window. Just before the player jumps, there's a large explosion on the ground floor and some of the building gives way. Luckily, the player survives falling four stories with only slight injuries and heads back to a hotel room.
If the player instead learned about Robert Greene, the player will instead be directed to notice Robert's name on one of the mailboxes. Once inside the building, the player goes directly to Robert's apartment on the fourth floor. Upon entering Robert's apartment, the player photographs via cell phone a marked map of a large city and a picture of a studio apartment. The player is then shocked onto the ground by a large explosion outside, and the building catches on fire. The next step is to flee, and the only safe way out is to jump out the window. Just before the player jumps, there's a large explosion on the ground floor and some of the building gives way. Luckily, the player survives falling four stories with only slight injuries and heads back to a hotel room.


Agent Woo arrives to the player's hotel room, takes the player's cell phone photos and informs the player that the Kill Squad has fled the country and that KS6 is right on their tail. He adds that he will need some work done the Kill Squad's next target, Maya, so to keep a look out for a new e-mail.
Agent Woo arrives to the player's hotel room, takes the player's cell phone photos and informs the player that the Kill Squad has fled the country and that KS6 is right on their tail. He adds that he will need some work done the Kill Squad's next target, Maya, so to keep a look out for a new email.
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{{AppearancesOperation Splinter, Chapter 101}}
{{AppearancesOperation Splinter, Chapter 101}}


===Chapter 102===
==Chapter 102==
[http://www.nbc.com/Heroes/iStory/chapters/102/UFQxMjAwMTAtZA Chapter 102: Operation Splinter] (released 11/19/2008)
[http://www.nbc.com/Heroes/iStory/chapters/102/UFQxMjAwMTAtZA Chapter 102: Operation Splinter] (released 11/19/2008)
{{blurb}}The [[Kill Squad]] has struck again, and one of Primatech's secret facilities is in shambles. But Primatech Executive Services has turned up evidence that not all is as it seems. Intelligence Chief [[Jeremy Woo]] calls on a contractor to expose the truth about what really happened that night.{{blurbclose}}
{{blurb}}The [[Kill Squad]] has struck again, and one of Primatech's secret facilities is in shambles. But Primatech Executive Services has turned up evidence that not all is as it seems. Intelligence Chief [[Jeremy Woo]] calls on a contractor to expose the truth about what really happened that night.{{blurbclose}}
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Questioning the badly wounded victim first, the contracted player learns his name is Harris. He claims one person entered alone wearing a commando mask, stuck him in a cell and beat him when he tried to fight. Harris continues that the attacker then took Red Eye out of his cell and tortured him. Harris couldn't hear what was said in the cell; but he claims another man came in during the torture, and Red Eye made them fight each other, then escaped.
Questioning the badly wounded victim first, the contracted player learns his name is Harris. He claims one person entered alone wearing a commando mask, stuck him in a cell and beat him when he tried to fight. Harris continues that the attacker then took Red Eye out of his cell and tortured him. Harris couldn't hear what was said in the cell; but he claims another man came in during the torture, and Red Eye made them fight each other, then escaped.


Next, the player listens to the lightly wounded victim, named Carter, who claims he was sent from headquarters when a file on Red Eye went missing recently. Carter says that the Company thought the file might be in the facility. He continues that when he entered, there were two men, one standing over the other, with a gun. Carter says he didn't get to see the guy's face before he blacked out. He adds that he recalls grabbing the file cabinet and throwing it, feeling angry and scared, and then nothing till he woke up in a cell with a nasty bump on his head.
Next, the player listens to the lightly wounded victim, named Carter, who claims he was sent from headquarters when a file on Red Eye went missing recently. Carter says that the Company thought the file might be in the facility. He continues that when he entered, there were two men, one standing over the other, with a gun. Carter says he didn't get to see the guy's face before he blacked out. He adds that he recalls grabbing the file cabinet and throwing it, feeling angry and scared, and then nothing until he woke up in a cell with a nasty bump on his head.


The player then checks out the interrogation table. It has straps to fasten someone down on it, and they are well-worn. There are also stains on the fabric of the straps. Paper from the file cabinet stick to the player's feet. Blood has fallen from the table on top of the documents.
The player then checks out the interrogation table. It has straps to fasten someone down on it, and they are well-worn. There are also stains on the fabric of the straps. Paper from the file cabinet stick to the player's feet. Blood has fallen from the table on top of the documents.
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{{AppearancesOperation Splinter, Chapter 102}}
{{AppearancesOperation Splinter, Chapter 102}}
===Chapter 103===
==Chapter 103==
[http://www.nbc.com/Heroes/iStory/chapters/103/UFQxMzAwMTAtZA== Chapter 103: Operation Splinter] (released 11/26/2008)
[http://www.nbc.com/Heroes/iStory/chapters/103/UFQxMzAwMTAtZA== Chapter 103: Operation Splinter] (released 11/26/2008)
{{blurb}}Primatech finally has the [[Kill Squad]] in its sights. As the murderous villains plant bombs in the apartment of unsuspecting [[Maya Herrera]], Task Force KS6 moves in for the kill. But the escaped villain [[Red Eye]] has his own, horrific plan for revenge that could ruin everything. One contractor is the only obstacle in his path...{{blurbclose}}
{{blurb}}Primatech finally has the [[Kill Squad]] in its sights. As the murderous villains plant bombs in the apartment of unsuspecting [[Maya Herrera]], Task Force KS6 moves in for the kill. But the escaped villain [[Red Eye]] has his own, horrific plan for revenge that could ruin everything. One contractor is the only obstacle in his path...{{blurbclose}}
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{{AppearancesOperation Splinter, Chapter 103}}
{{AppearancesOperation Splinter, Chapter 103}}
===Chapter 104===
==Chapter 104==
[http://www.nbc.com/Heroes/iStory/chapters/104/UFQxNDAwMTAtZA== Chapter 104: Operation Splinter] (released 12/3/2008)
[http://www.nbc.com/Heroes/iStory/chapters/104/UFQxNDAwMTAtZA== Chapter 104: Operation Splinter] (released 12/3/2008)
{{blurb}}The disastrous battle against [[Red Eye]] and the [[Kill Squad]] in [[New York, NY|New York City]] has netted two captives, and Primatech is desperate to find out what they know. The Primatech contractor is sent to investigate Red Eye's former residence, where the truth about Red Eye will be revealed at last..{{blurbclose}}
{{blurb}}The disastrous battle against [[Red Eye]] and the [[Kill Squad]] in [[New York, NY|New York City]] has netted two captives, and Primatech is desperate to find out what they know. The Primatech contractor is sent to investigate Red Eye's former residence, where the truth about Red Eye will be revealed at last..{{blurbclose}}
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Then, the agent asks the player to check the file cabinet as he continues reading the notebook. The player contractor removes the files from the cabinet and places them on the desk. Searching through them, the contractor finds that the cabinet contained mostly Primatech files, including Primatech medical records for Red Eye. The records show that he was recruited to do lab consulting for Primatech Paper soon after he began showing abnormal pheromone levels. The player reaches the conclusion Primatech hired him to keep an eye on him. Continuing to search the cabinet files, the player finds dozens of personnel files. Of those files, the player finds that all of them have abilities, and some are Primatech agents. There is also a file for a teenager named [[Claire Bennet]]. Finally, the player finds a bunch of email printouts. Most of the emails are filled with scientific jargon, and they are all sent to or by [[Gael Cruz]].
Then, the agent asks the player to check the file cabinet as he continues reading the notebook. The player contractor removes the files from the cabinet and places them on the desk. Searching through them, the contractor finds that the cabinet contained mostly Primatech files, including Primatech medical records for Red Eye. The records show that he was recruited to do lab consulting for Primatech Paper soon after he began showing abnormal pheromone levels. The player reaches the conclusion Primatech hired him to keep an eye on him. Continuing to search the cabinet files, the player finds dozens of personnel files. Of those files, the player finds that all of them have abilities, and some are Primatech agents. There is also a file for a teenager named [[Claire Bennet]]. Finally, the player finds a bunch of email printouts. Most of the emails are filled with scientific jargon, and they are all sent to or by [[Gael Cruz]].


The player deduces that Red Eye helped create the Kill Squad's target list, and the agent points out a document in the middle of pile, saying that Red Eye probably had no idea what he was doing, at first. The player thinks the document looks like someone crumpled it up, cut it into a dozen pieces and taped it back together. Looking closely, the player reads the letter: it begins "In order for Kill Squad to work, I need a charismatic leader, someone who believes in Kill Squad with a religious fervor. Kill Squad needs to be their god, their reason to go on living..." The player sees Gael Cruz's name is on the letterhead and realizes this is how he found out what exactly he was doing, but also notes that there are more e-mails afterwards and wonders why Red Eye continued helping.
The player deduces that Red Eye helped create the Kill Squad's target list, and the agent points out a document in the middle of pile, saying that Red Eye probably had no idea what he was doing, at first. The player thinks the document looks like someone crumpled it up, cut it into a dozen pieces and taped it back together. Looking closely, the player reads the letter: it begins "In order for Kill Squad to work, I need a charismatic leader, someone who believes in Kill Squad with a religious fervor. Kill Squad needs to be their god, their reason to go on living..." The player sees Gael Cruz's name is on the letterhead and realizes this is how he found out what exactly he was doing, but also notes that there are more emails afterwards and wonders why Red Eye continued helping.


The agent then closes the leather-bound notebook he was reading and admits that he had begun searching the place earlier, but the player is now caught up. Together, the player and this agent search the apartment and find a closet contains two dead bodies in plastic garbage bags. The agent then explains that the Kill Squad was keeping Ricardo's family hostage and killed them when he stopped being useful--probably when he manifested and was put in [[Level 5]], the agent suggests.
The agent then closes the leather-bound notebook he was reading and admits that he had begun searching the place earlier, but the player is now caught up. Together, the player and this agent search the apartment and find a closet contains two dead bodies in plastic garbage bags. The agent then explains that the Kill Squad was keeping Ricardo's family hostage and killed them when he stopped being useful--probably when he manifested and was put in [[Level 5]], the agent suggests.
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{{AppearancesOperation Splinter, Chapter 104}}
{{AppearancesOperation Splinter, Chapter 104}}
===Chapter 105===
==Chapter 105==
[http://www.nbc.com/Heroes/iStory/chapters/105/UFQxNTAwMTAtZA== Chapter 105: Operation Splinter] (released 12/10/2008)
[http://www.nbc.com/Heroes/iStory/chapters/105/UFQxNTAwMTAtZA== Chapter 105: Operation Splinter] (released 12/10/2008)
{{blurb}}The end of Operation Splinter is in sight. A massive Primatech army of P.E.S. Operations agents and contractors heads to Alaska in an all-out bid to locate [[Kill Squad]]'s secret compound and destroy the group once and for all...{{blurbclose}}
{{blurb}}The end of Operation Splinter is in sight. A massive Primatech army of P.E.S. Operations agents and contractors heads to Alaska in an all-out bid to locate [[Kill Squad]]'s secret compound and destroy the group once and for all...{{blurbclose}}
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!click "show" to view summary
!click "show" to view summary
|-
|-
|</noinclude>The Primatech contracted player is on the player's knees with hands behind the head.  One of the player's kneepads has come off and distant gunfire echoes in the surrounding hills along with the flat bang of a grenade. Someone then directs the player to lie down on the player's stomach and be quiet, but the player asks to see a picture and when there is no reply, the player stands up and turns around.
|The Primatech contracted player is on the player's knees with hands behind the head.  One of the player's kneepads has come off and distant gunfire echoes in the surrounding hills along with the flat bang of a grenade. Someone then directs the player to lie down on the player's stomach and be quiet, but the player asks to see a picture and when there is no reply, the player stands up and turns around.


Three hours earlier, the player is on the Alaskan highway in a vehicle with [[Marie Dunn]], [[Tim Pope]], and [[Jeremy Woo]]. They are leading a convoy of chartered buses containing an [[Task Force KS6|army of Primatech agents]] and had left the airport hours ago. The player and the three leaders converse about traveling to the nearest town to coordinates latitude 60, longitude -139, and the fact that the coordinates are in the empty Alaskan wilderness. Marie ends the conversation by noting that the intel is all they have on the squad's potential army, and it is us or them this time this time.
Three hours earlier, the player is on the Alaskan highway in a vehicle with [[Marie Dunn]], [[Tim Pope]], and [[Jeremy Woo]]. They are leading a convoy of chartered buses containing an [[Task Force KS6|army of Primatech agents]] and had left the airport hours ago. The player and the three leaders converse about traveling to the nearest town to coordinates latitude 60, longitude -139, and the fact that the coordinates are in the empty Alaskan wilderness. Marie ends the conversation by noting that the intel is all they have on the squad's potential army, and it is us or them this time.


The Primatech convoy follows street signs into the huge Neshwa Indian Reservation that spans an area along the Alaskan-Canadian border, and makes its way to just outside the sprawling town of Rowland, where the reservation's only official residents live. Jeremy and the player arrive to the town's main street, and Jeremy complains about the cold weather. The player tries to comfort Jeremy by recalling an experience the player had surviving a blizzard in Norway. The player's team had split in two tents that both got covered over, forcing them to dig out after the storm subsided. They never found the other tent. Jeremy thanks the player for sharing the experience and asks the player to never do so again. They both then head inside the local bar to seek some answers.
The Primatech convoy follows street signs into the huge Neshwa Indian Reservation that spans an area along the Alaskan-Canadian border, and makes its way to just outside the sprawling town of Rowland, where the reservation's only official residents live. Jeremy and the player arrive to the town's main street, and Jeremy complains about the cold weather. The player tries to comfort Jeremy by recalling an experience the player had surviving a blizzard in Norway. The player's team had split in two tents that both got covered over, forcing them to dig out after the storm subsided. They never found the other tent. Jeremy thanks the player for sharing the experience and asks the player to never do so again. They both then head inside the local bar to seek some answers.
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Marie and Tim meet Jeremy and the player in the basement of the Kill Squad's headquarters, a large warehouse with more than one floor that Primatech agents are currently stripping. The basement appears to have been a dormitory with bunks for at least twenty men. Marie notes that judging by the mess, the Kill Squad just recently bailed out. Tim adds that in any case, this is a crushing blow since they now have every operation they got and the identities of all their recruits and suppliers. However, Marie then comments it doesn't feel right right before a gas tank explodes outside and machine guns open fire.
Marie and Tim meet Jeremy and the player in the basement of the Kill Squad's headquarters, a large warehouse with more than one floor that Primatech agents are currently stripping. The basement appears to have been a dormitory with bunks for at least twenty men. Marie notes that judging by the mess, the Kill Squad just recently bailed out. Tim adds that in any case, this is a crushing blow since they now have every operation they got and the identities of all their recruits and suppliers. However, Marie then comments it doesn't feel right right before a gas tank explodes outside and machine guns open fire.


The player should recommend they surrender, and Tim Pope will order a ceasefile. The player explains that it shouldn't be the Kill Squad coming back cause they outnumber them. A few minutes later, Primatech's guns lay on the floor and a man and woman in heavy body armor walk in. The woman asks for everyone to form in the street outside, hands raised and without weapons, and Tim Pope tells her that they are not the Kill Squad and do not think they are. But the woman just orders his silence and for their contractor to be brought in to do IDs.
The player should recommend they surrender, and Tim Pope will order a ceasefire. The player explains that it shouldn't be the Kill Squad coming back cause they outnumber them. A few minutes later, Primatech's guns lay on the floor and a man and woman in heavy body armor walk in. The woman asks for everyone to form in the street outside, hands raised and without weapons, and Tim Pope tells her that they are not the Kill Squad and do not think they are. But the woman just orders his silence and for their contractor to be brought in to do IDs.


A man then enters carrying a photograph, saying that it just came in from [[Aaron Taylor|Aaron]]'s Predator aircraft and that they have to leave right away. The player recognizes the man as the Kill Squad agent the player ran into in the London safe house and the one they captured in New York City with Anna. Tim notices the player's distress and gets the player to say the player screwed up. Marie then dives into a nearby guard, wrenching his gun away and the room begins to erupt in gunfire. As Tim and Jeremy lunge for cover, the player needs to follow the guy with the photograph as he bolts out the door.
A man then enters carrying a photograph, saying that it just came in from [[Aaron Taylor|Aaron]]'s Predator aircraft and that they have to leave right away. The player recognizes the man as the Kill Squad agent the player ran into in the London safe house and the one they captured in New York City with Anna. Tim notices the player's distress and gets the player to say the player screwed up. Marie then dives into a nearby guard, wrenching his gun away and the room begins to erupt in gunfire. As Tim and Jeremy lunge for cover, the player needs to follow the guy with the photograph as he bolts out the door.
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The man then tells the player that if he was with the Kill Squad, the player would be dead and explains that he has been working undercover for Pinehearst. He continues that he is looking for a girl and shows the player the aerial photo of Anna and Red Eye from above. The Pinehearst contractor adds that the photo was taken east of here and that they are headed toward a dam.
The man then tells the player that if he was with the Kill Squad, the player would be dead and explains that he has been working undercover for Pinehearst. He continues that he is looking for a girl and shows the player the aerial photo of Anna and Red Eye from above. The Pinehearst contractor adds that the photo was taken east of here and that they are headed toward a dam.


The player then realizes that the Kill Squad is in the dam and that they plan to blow the dam, which will wipe out the warehouse and cripple their pursuers for weeks or months. The Pinehearst contract claims to not care about all that anymore and just needs to rescue Anna, saying she need him. The player then stares at the photo and correct him, saying that she needs "us".<noinclude>
The player then realizes that the Kill Squad is in the dam and that they plan to blow the dam, which will wipe out the warehouse and cripple their pursuers for weeks or months. The Pinehearst contractor claims to not care about all that anymore and just needs to rescue Anna, saying she needs him. The player then stares at the photo and corrects him, saying that she needs "us".
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{{AppearancesOperation Splinter, Chapter 105}}
{{AppearancesOperation Splinter, Chapter 105}}
==[[iStory:Operation Splinter/chapter 106 alternatives|Chapter 106]]==
[http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjAwMTAtZA== Chapter 106: Operation Splinter] (released 12/17/2008)
{{blurb}}As war rages in the town below, the two contractors track [[Red Eye]], [[Anna]], and the [[Kill Squad]] to a nearby dam. But when they arrive, they find the dam strangely silent. The new allies must piece together what is happening at the dam and how to stop it ... in less than five minutes....{{blurbclose}}
{|class="wikitable collapsible collapsed" width="100%"
!click "show" to view summary; click [[iStory:Friend or Foe/chapter 106 alternatives|here]] to view all options summary
|-
|</noinclude>{{blurb}}Note: This is a combined Primatech and Pinehearst chapter where the user plays as the Pinehearst contracted player.{{blurbclose}}
After 10 minutes, the Primatech contractor and that Pinehearst contracted player reach a small control shed at the end of the dam just outside town that was in [[Aaron Taylor|Aaron]]'s photo. In the shed, there are four closed-circuit camera displays: The first display, labeled "Generator Room", shows inside the dam where water roars through conduits and spinning machinery. [[Red Eye]] and [[Anna]] are there arguing. The next one, labeled "Maintenance Chamber", depicts a large, dark room next door to the first. A group of dam workers are hiding in the chamber, armed with pipes and tools. The third one, labeled "Upper Deck", shows the top of the dam, where a dozen [[Kill Squad]] soldiers are patrolling and a truck waits at the far end of the dam. And the fourth display, noted as "Water intake", shows a row of giant grills in the water on the back side of the dam, just below the upper deck. The lake next to the back side is mostly covered by ice, but in the open patches around the grills, four men in wetsuits are tying high explosives to the water intake.
The Primatech contractor tells the player about the potential ways things could go wrong: the workers jumping Red Eye and Anna, Red Eye jumping the soldiers or the bomb not getting defused. The player then asks if pessimism is a Primatech job requirement, and the Primatech contractor replies that it's more like an occupational hazard. He lets the player lead the way and the player needs to go to the "Maintenance Chamber" first to keep the workers away from Red Eye.
Upon arriving in the "Maintenance Chamber", the player tells the workers that they are their friends. One worker questions why the player and the Primatech contractor are carrying machine guns, then. The player then replies that their enemies plant bombs on dams and, after explaining the situation to them, promises to help them get off them dam if they avoid Red Eye. The leader of the workers then asks what the player intends to do now, and the player needs to reply that the player is going to take care of Red Eye.
The Primatech contractor then follows the player next door to the "Generator Room" and asks for a plan on dealing with Red Eye. However, before the player can respond, a door to the room swings open behind them and Red Eye himself is standing there. Red Eye leaps back and starts to close the door just as the player and Primatech contractor spot him and begin raising their guns. Then, as his eyes flash red and [[primal rage|rage]] begins to affect them, Anna cries out for Red Eye to stop. Instead of trying to shoot, the player needs to surrender.
The player throws down the player's gun and shouts for Anna to tell Red Eye to stop. Red Eye allows the rage to fade and Anna explains that he knows whom the player is. The player then explains the situation to Red Eye about the battle below, the bomb in the dam, the Kill Squad soldiers on the top deck, and the workers in the next room, and Red Eye agrees to help in exchange for them getting Anna out safely no matter what. The player agrees, and suggests that Red Eye take care of the Kill Squad's soldiers while the player and Primatech contractor take care of the bomb and the workers help Anna get away.
To reassess the situation, Red Eye, the player, and the Primatech contractor head back up to the control shed and check the cameras. The Primatech contractor spots a blind spot along the water's edge and notes they could swim behind the dam and defuse the explosives or just charge and hope Red Eye's magic works. Red Eye then spots and points out that the Kill Squad leaders, [[Lloyd Collins|Lloyd]], [[Sean Fallon|Sean]], [[Tom Drake|Thomas]] and [[Joseph Gallagher|Joseph]], are getting out of wetsuits and into the truck at the far end. The Pinehearst contracted player tells Red Eye to focus on helping them so they can stop the bombs, but he doesn't pay attention until the Primatech contractor tells him that he will kill Sean Fallon. The contractor explains to the player that he meant it because the squad put Red Eye's wife and kids in garbage bags, and that he knows cause he found them.
To avoid the sniper fire, the player then needs to decide to sneak to the bombs in the water intake with the Primatech contracted player. Red Eye bids the player and other contractor "boa sorte" (good luck in Portuguese), and the two sneak across the upper deck and over the railing. Once getting near the packs, the Primatech contractor notes they are chemical fuses likely set for a couple minutes, but he can't really tell the time. The two then drop in the water and begin ripping out the fuses, tossing them onto the ice; but before they finish, a gunshot rings out but not directed towards them. The Primatech contractor bids Red Eye good luck, but the player spots the Kill Squad leaders on the river bank crouching around a sniper rifle as it goes off again. The player tells his current partner about the rifle and that the squad will likely kill Anna and Red Eye. However, the Primatech contractor notes that they haven't defused enough explosives yet to stop the dam from blowing and climbing up now would get one of them shot, so they need to keep at it.
Eventually, the player and Primatech contractor meet in the middle of the dam and finish defusing all the explosive packs. The player then notes that it is silent up top and they climb up. The Kill Squad truck and sniper are gone and bodies lie scattered across the dam. The dam workers are gathered with Anna close to the security shack near another body, and the player and Primatech contractor rush over and kneel down to find that it's Red Eye's body. A sniper had shot him through the heart, and Anna is crying. The Primatech contractor then gets back to his feet, shakes the player's hand, and confirms that he is leaving. He points toward the far shore where the Kill Squad's truck was sitting and notes that they couldn't have gotten far. The Pinehearst contracted player replies that the Kill Squad has lost everything and that Primatech will probably not continue chasing them, and that Pinehearst won't be. However, the Primatech contractor notes his promise to Red Eye as he walks away. The player then looks at Anna, still crying over Red Eye's body, and tells the contractor to wait up.
{{blurb}}Operation Completed. Official ending: Graphic Novels #[[Graphic Novel:Red Eye, Part 1|117]]-[[Graphic Novel:Red Eye, Part 2|118]]...{{blurbclose}}<noinclude>
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{{AppearancesOperation Splinter, Chapter 106}}


==Notes==<!-- When adding a new iStory chapter, remember to noinclude all but the latest chapter -->
==Notes==<!-- When adding a new iStory chapter, remember to noinclude all but the latest chapter -->
* The first [[iStory]] chapter for Operation Splinter, Chapter 101, was released on Saturday, November 8, 2008.
* The first [[iStory]] chapter for Operation Splinter, Chapter 101, was released on Saturday, November 8, 2008.
* Operation Splinter shares the same final sixth chapter as [[Operation Bad Blood]] since the Pinehearst and Primatech contractors are working together. The last chapter is numbered as 106 (in the 100's like the other Operation Splinter chapters), but the player plays only as the Pinehearst contracted player.
* The optimal ending of iStory "Friend or Foe" differs from the official ending presented in the graphic novels ''[[Graphic Novel:Red Eye, Part 1|Red Eye, Part 1]]'' and ''[[Graphic Novel:Red Eye, Part 2|Part 2]]'' and chapter 4 of [[The Private]]. See [[Operation Splinter/chapter 106 alternatives]] for a complete listing of all options and outcomes for the final chapter.


==See Also==
==See Also==
* For chapter summaries of the first Pinehearst iStory in the "Friend or Foe" volume, see '''[[Operation Bad Blood]]'''.
* For chapter summaries of the first Pinehearst iStory in the "Friend or Foe" volume, see '''[[Operation Bad Blood]]'''.
 
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{{Heroes Evolutions}}
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[[Category:IStory Chapters]]
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Latest revision as of 14:37, 6 March 2010

Friend or Foe/Operation Splinter

Operation Splinter is the first volume of the Primatech iStory.

First mentioned: November 8, 2008
link

Operation Splinter is the first iStory (or "Interactive Story") in the Friend or Foe volume for users that choose to complete a mission contract with Primatech Executive Services. The following summaries are for each chapter and explain what must happen in order for the reader to complete the mission successfully.

Chapter 101

Chapter 101: Operation Splinter (released 11/8/2008)

Meanwhile, Primatech was about to capture the Kill Squad, a splinter group of former Primatech personnel with a lethal grudge against people with abilities, when an unidentified third party interfered. Now Primatech must go outside the Company to get to the truth...

[edit] Character Appearances

Chapter 102

Chapter 102: Operation Splinter (released 11/19/2008)

The Kill Squad has struck again, and one of Primatech's secret facilities is in shambles. But Primatech Executive Services has turned up evidence that not all is as it seems. Intelligence Chief Jeremy Woo calls on a contractor to expose the truth about what really happened that night.

[edit] Character Appearances

Chapter 103

Chapter 103: Operation Splinter (released 11/26/2008)

Primatech finally has the Kill Squad in its sights. As the murderous villains plant bombs in the apartment of unsuspecting Maya Herrera, Task Force KS6 moves in for the kill. But the escaped villain Red Eye has his own, horrific plan for revenge that could ruin everything. One contractor is the only obstacle in his path...

[edit] Character Appearances

Chapter 104

Chapter 104: Operation Splinter (released 12/3/2008)

The disastrous battle against Red Eye and the Kill Squad in New York City has netted two captives, and Primatech is desperate to find out what they know. The Primatech contractor is sent to investigate Red Eye's former residence, where the truth about Red Eye will be revealed at last..

[edit] Character Appearances

Chapter 105

Chapter 105: Operation Splinter (released 12/10/2008)

The end of Operation Splinter is in sight. A massive Primatech army of P.E.S. Operations agents and contractors heads to Alaska in an all-out bid to locate Kill Squad's secret compound and destroy the group once and for all...

[edit] Character Appearances

Chapter 106

Chapter 106: Operation Splinter (released 12/17/2008)

As war rages in the town below, the two contractors track Red Eye, Anna, and the Kill Squad to a nearby dam. But when they arrive, they find the dam strangely silent. The new allies must piece together what is happening at the dam and how to stop it ... in less than five minutes....

[edit] Character Appearances

Notes

  • The first iStory chapter for Operation Splinter, Chapter 101, was released on Saturday, November 8, 2008.
  • Operation Splinter shares the same final sixth chapter as Operation Bad Blood since the Pinehearst and Primatech contractors are working together. The last chapter is numbered as 106 (in the 100's like the other Operation Splinter chapters), but the player plays only as the Pinehearst contracted player.
  • The optimal ending of iStory "Friend or Foe" differs from the official ending presented in the graphic novels Red Eye, Part 1 and Part 2 and chapter 4 of The Private. See Operation Splinter/chapter 106 alternatives for a complete listing of all options and outcomes for the final chapter.

See Also

  • For chapter summaries of the first Pinehearst iStory in the "Friend or Foe" volume, see Operation Bad Blood.


iStory Chapters edit

Friend or Foe (Operation Bad BloodOperation Splinter) • The Private (summaries) • The Agent (summaries) • The Civilian (summaries) • Faction Zero (summaries) • Slow Burn (summaries) • The Puppet Master (summaries) • Purpose (summaries)

Related iStory Portals: CharactersLocationsPlaces