iStory:Friend or Foe/Operation Splinter
Friend or Foe/Operation Splinter | |
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![]() Operation Splinter is the first volume of the Primatech iStory. | |
First mentioned: | November 8, 2008 |
Operation Splinter is the first iStory (or "Interactive Story") in the "Friend or Foe" volume for users that choose to complete a mission contract with Primatech Executive Services.
Heroes Evolutions
The following summaries are for each chapter as to what must happen to complete the mission successfully.
Chapter 101
Chapter 101: Operation Splinter (released 11/8/2008)
Meanwhile, Primatech was about to capture the Kill Squad, a splinter group of former Primatech personnel with a lethal grudge against people with abilities, when an unidentified third party interfered. Now Primatech must go outside the Company to get to the truth... |
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Upon receiving an e-mail from Primatech, the player heads to a big gym in Chadspear, a town four kilometers outside of London. There, amongst many people working out, the player meets Agent Jeremy Woo and follows him into the facility. Once inside, Agent Woo briefs the player about the Kill Squad's attempt to kill Elle and shows a related photo. According to Woo, the Company has formed a new team called Task Force KS6 who have been assigned to track down and eliminate the rogue squad. KS6 was to take down the Kill Squad during their assault on Elle, but an unknown third party interfered and killed one of the Kill Squad's men. Since it is unknown as to whether KS6 was compromised, the player is sent alone on a reconnaissance mission to find out more about what occurred.
As directed, the player heads to a car rental agency that rented out a van that exploded during the incident. The player encounters a skinny man who works there, and based on a selection of interrogation method is able to learn either that the van was rented by Robert Greene or that there is a second identical van that was rented by the same person that has yet to be returned. When reporting back to Agent Woo by phone, he directs the player to head to the local police station and find out what they know. By offering to trade information with one of the detectives at the station, the player gets to see a picture of the Kill Squad's next target that was found at the scene. It is a photo of Maya Herrera. Upon leaving and calling Woo back, Woo uses speakerphone to allow Marie Dunn of Operations to direct the player to head to the Primatech safe house ahead of a Primatech recon team. Marie notes that they think the Kill Squad may have taken supplies from the safe house. Upon arrival, the safe house turns out to be an old apartment building. If the player learned earlier that there were two vans, the player will be directed to disarm a bomb in the second van before heading inside. Once inside, the player heads into the Primatech apartment on the ground floor, notice that only high-tech sniper rifles appear to be missing, and take photos with your cell phone. Just then, an intruder shoots and just misses the player, the bullet skimming the player's leg. The player then has to try and negotiate with the intruder. The intruder will then flee upon the sound of sirens and the player heads back to a hotel room. If the player instead learned about Robert Greene, the player will instead be directed to notice Robert's name on one of the mailboxes. Once inside the building, the player goes directly to Robert's apartment on the fourth floor. Upon entering Robert's apartment, the player photographs via cell phone a marked map of a large city and a picture of a studio apartment. The player is then shocked onto the ground by a large explosion outside, and the building catches on fire. The next step is to flee, and the only safe way out is to jump out the window. Just before the player jumps, there's a large explosion on the ground floor and some of the building gives way. Luckily, the player survives falling four stories with only slight injuries and heads back to a hotel room. Agent Woo arrives to the player's hotel room, takes the player's cell phone photos and informs the player that the Kill Squad has fled the country and that KS6 is right on their tail. He adds that he will need some work done the Kill Squad's next target, Maya, so to keep a look out for a new e-mail. |
Chapter 102
Chapter 102: Operation Splinter (released 11/19/2008)
The Kill Squad has struck again, and one of Primatech's secret facilities is in shambles. But Primatech Executive Services has turned up evidence that not all is as it seems. Intelligence Chief Jeremy Woo calls on a contractor to expose the truth about what really happened that night. |
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The player arrives at a farm in upstate New York, and meets up with Jeremy Woo, Tim Pope, and Marie Dunn in a corn field. Marie's Operations tactical team are roaming around near the farm house. The player is briefed that the farm house is a Primatech detention facility that missed a 48-hour check-in a few hours ago. A tactical team was sent over. The team found two agents badly hurt and the prisoner missing. Per the agent's reports, the Kill Squad attacked this facility two days ago, but they underestimated the prisoner and he got away.
Tim Pope explains that the escaped prisoner is named Ricardo Silva, codenamed Red Eye. Ricardo is a biochemist, researcher and part-time professor. He manifested in a Primatech lab, killing a few people, and has been kept in Level 5 and other detention facilities ever since. Tim continues that he has the ability of primal rage, and it turns people on each other like a dog fight. Jeremy then instructs the player to enter the facility to further investigate it. The player enters the farm house, and sees the two wounded victims wrapped in bandages: one victim is badly wounded and one only lightly wounded. There is also an interrogation table in the middle of the room, a notepad on a small desk, and a file cabinet lying on its side. Papers are spread out covering the floor. Questioning the badly wounded victim first, the contracted player learns his name is Harris. He claims one person entered alone wearing a commando mask, stuck him in a cell and beat him when he tried to fight. Harris continues that the attacker then took Red Eye out of his cell and tortured him. Harris couldn't hear what was said in the cell; but he claims another man came in during the torture, and Red Eye made them fight each other, then escaped. Next, the player listens to the lightly wounded victim, named Carter, who claims he was sent from headquarters when a file on Red Eye went missing recently. Carter says that the Company thought the file might be in the facility. He continues that when he entered, there were two men, one standing over the other, with a gun. Carter says he didn't get to see the guy's face before he blacked out. He adds that he recalls grabbing the file cabinet and throwing it, feeling angry and scared, and then nothing till he woke up in a cell with a nasty bump on his head. The player then checks out the interrogation table. It has straps to fasten someone down on it, and they are well-worn. There are also stains on the fabric of the straps. Paper from the file cabinet stick to the player's feet. Blood has fallen from the table on top of the documents. Finally, the player examines the notepad. Bloody fingerprints indicate that the torturer wrote something on the notepad, but the top page is torn off. The player needs to pencil over the new top page of the notepad to see what the previous page had said. The message revealed reads: KS HQ AK Heading outside with the notepad, the player finds Jeremy, Tim and Marie being briefed by an agent in a Command tent. When Jeremy asks the player what happened, the player needs to report that Harris is lying. The player shows the others the notepad, and notes that it looks like Red Eye was doing the interrogating, not the Kill Squad member. Jeremy then asks if there is any other evidence that Harris lied, and the player should note that the blood around the interrogation table was on top of the papers from the file cabinet. The papers should have been on top of the blood if the Kill Squad member was torturing Red Eye before Carter arrived as Harris claimed. Based on the evidence, the player deducts that Harris must be hiding that he was the one being interrogated and that he is a Kill Squad member. Harris took Red Eye out to kill him, but Carter walked in on them and Red Eye turned them against each other, and then tortured Harris for information about the Kill Squad. Jeremy asks how would Red Eye know that Harris was with the Kill Squad, and the player replies that Harris might have said something before he tried to kill him, but it's also possible Red Eye already knew Harris because the Kill Squad and Red Eye have clashed before. The player continues that the next problem is that Red Eye may be planning revenge on the Kill Squad during their next operation. Marie notes that it's Maya Herrera, and Tim thinks that will be good for them to tear each other apart. Jeremy then explains that it is a problem cause Task Force KS6 is in the area in hopes of ambushing the Kill Squad when they go after Maya, and notes that it would be a massacre that will most likely include civilians in the area. Marie then emphasizes the urgency to find Red Eye immediately, and Jeremy reaches for his phone. Two hours later, it is getting colder and almost sunset. The player arrives outside a beat-up apartment building where Ricardo Silva used to have a second floor apartment. It appears thieves and vandals have stripped everything valuable from the building's exterior, and junkies and gang members are entering and leaving the building. A stoned, blond teenager is slumped on the front steps as the player approaches the entrance. The blond teenager asks for help. The player recognizes her accent to be Russian, learns she has not lived there long, and suggests she come inside to get out of the cold. The girl replies that she can't walk, and it's dangerous inside. She clarifies that a man said so and that the player should stay outside. The player then asks to enter, claiming to want to visit an old friend, and the girl says that she's dangerous too. The player then recalls a name from the farm house in upstate New York, and asks if her name is Anna. She is interrupted from answering by angry shouting inside the building. Next, a gunshot lights up the upstairs windows in the twilight. The player asks if the man's inside, and she says she said so. Then the front door opens and the player sees surging bodies, a baseball bat, screaming mouths, and a pair of glowing red dots. Suddenly, the player becomes enraged as well, screams back, draws a gun, and clenches a fist. The player then focuses on Anna, and aims the gun at her. |
Chapter 103
Chapter 103: Operation Splinter (released 11/26/2008)
Primatech finally has the Kill Squad in its sights. As the murderous villains plant bombs in the apartment of unsuspecting Maya Herrera, Task Force KS6 moves in for the kill. But the escaped villain Red Eye has his own, horrific plan for revenge that could ruin everything. One contractor is the only obstacle in his path... |
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As the effects of Red Eye's ability wear off, the player is punching a half-conscious gang member over and over. The player then rushes out to the front lawn, spots Red Eye's car screeching down the street, and starts pursuit using the player's car. While driving, the player calls Jeremy Woo via cell phone.
Jeremy, who has the player on speakerphone, advises not to intercept Red Eye. Tim Pope mentions on the phone that Red Eye is going into New York City, and confirms it is likely to get to Maya Herrera's apartment where the Kill Squad is planting bombs while she is out. Jeremy notes that Primatech believes the Kill Squad has history with Red Eye, but they don't know yet what role Anna plays so the player should assume she is dangerous. Red Eye is sticking to the side roads. Marie Dunn comes on the line and asks the player to let them know when he picks a route into the city. Hours later, the player is still in pursuit. Dunn's Operation team tried to block Red Eye in, but a second car got caught in the trap too. The driver freaked out and rammed a delivery truck that was blocking the street. That gave Red Eye enough of a gap to escape through. Jeremy comes on the line again, and says that Red Eye is getting too close to Maya's apartment. Marie takes down the player's location, and says the player need to stop him within three blocks or drop pursuit. Otherwise, the Kill Squad will get scared off. The player then throws the phone on the floor and continues the pursuit. The player next needs to handle traffic blocking an intersection Red Eye already has passed. The player then briefly spots Red Eye's car driving down an alleyway, attempts pursuit, and is unable to avoid an accident. Then, the player must either flag down a taxi or steal the car the player just ran into. Either way, Red Eye gets away. The player contacts Jeremy's line again, and Dunn directs the player to join them at Maya's apartment. Getting close to Maya's apartment building, the player notes the beginning of an eclipse and gunfire breaking out down the street. Upon arrival, the players sees Primatech Operations agents in unmarked SWAT gear surrounding a store. The Kill Squad is shooting from inside. Marie Dunn waves the player over, and allows the player to choose one of three squads: frontal assault squad, negotiators, and a squad circling in behind. Not wanting to get hurt, the player should think back to what happened in the London safe house and choose the negotiating squad. Then, like in the safe house, the squad gets away but the player remains unhurt. However, one of the other squads is able to grab a couple prisoners, and brings them towards Marie Dunn. The player identifies one of them as Anna. Anna is clinging to the Kill Squad agent beside her as Marie approaches and grabs her by the throat. Marie asks where Red Eye is and where he is getting his info. on the Kill Squad, but since Anna is choking she cannot answer. Marie then releases Anna and orders for her and the squad member to be taken to a cell so they can be taken apart. |
Chapter 104
Chapter 104: Operation Splinter (released 12/3/2008)
The disastrous battle against Red Eye and the Kill Squad in New York City has netted two captives, and Primatech is desperate to find out what they know. The Primatech contractor is sent to investigate Red Eye's former residence, where the truth about Red Eye will be revealed at last.. |
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The player contractor is in a Primatech interrogation facility and watches Anna through a one-way window of an observation room. She is strapped to a chair and her nose is bleeding. Two Primatech interrogators stand over Anna and one prepares to strike her again with his hand. Jeremy Woo watches Anna as the player looks away, and says that Anna must know something more than she's telling about the Kill Squad. The player suggests she isn't talking because she is scared of what she saw, but Jeremy replies that Anna still needs to let them know to stop them.
As the player turns to leave, the player realizes that a woman has been standing in the back of the room. Jeremy recognizes and greets her as Angela Petrelli. Angela asks if the player approves, and the player contractor notes it is not the contractor's place to say. Angela then says she thinks it's repulsive, but orders Jeremy to continue the interrogation. Jeremy then instructs the player to head back to Red Eye's former apartment and take the place apart with an agent Tim Pope is sending to assist. As the player leaves, Angela asks if the player keeps a diary. The player denies it, and she says she sees and turns away. Arriving at Red Eye's old apartment building, the player finds that police tape and uniform men surround the building. Looking closely, the player notes that none of the uniformed men wear badges and heads upstairs to Red Eye's apartment. A pile of planks lies in the hallway that were removed from the boarded shut door. Heading inside the apartment, the player finds it dark with spot lights on and dust hovering in the air. Then, a man arrives behind the player and the player says that Jeremy Woo hired the player as a contractor to help him. The player also admits to this person that the player has crossed paths with Red Eye. When the agent asks what the player would have done if he were Red Eye, the player must reply that the player would order him to surrender. The player explains that if Red Eye and the player were alone, Red Eye's ability could only cause the player to attack him. Seeing that the player knows a thing or two about Ricardo Silva, the agent admits that he too had met Ricardo once. Next, the agent opens a leather-bound notebook and reads as he instructs the player to search the desk. On the desk are a bunch of photos of a woman and child, Ricardo's family. The player suspects that Ricardo must not have been in contact for a while, but the agent points out a card half-made out of construction paper. The card reads "Dear Daddy: I miss you very--" and could not be more than a couple months old. Then, the agent asks the player to check the file cabinet as he continues reading the notebook. The player contractor removes the files from the cabinet and places them on the desk. Searching through them, the contractor finds that the cabinet contained mostly Primatech files, including Primatech medical records for Red Eye. The records show that he was recruited to do lab consulting for Primatech Paper soon after he began showing abnormal pheromone levels. The player reaches the conclusion Primatech hired him to keep an eye on him. Continuing to search the cabinet files, the player finds dozens of personnel files. Of those files, the player finds that all of them have abilities, and some are Primatech agents. There is also a file for a teenager named Claire Bennet. Finally, the player finds a bunch of email printouts. Most of the emails are filled with scientific jargon, and they are all sent to or by Gael Cruz. The player deduces that Red Eye helped create the Kill Squad's target list, and the agent points out a document in the middle of pile, saying that Red Eye probably had no idea what he was doing, at first. The player thinks the document looks like someone crumpled it up, cut it into a dozen pieces and taped it back together. Looking closely, the player reads the letter: it begins "In order for Kill Squad to work, I need a charismatic leader, someone who believes in Kill Squad with a religious fervor. Kill Squad needs to be their god, their reason to go on living..." The player sees Gael Cruz's name is on the letterhead and realizes this is how he found out what exactly he was doing, but also notes that there are more e-mails afterwards and wonders why Red Eye continued helping. The agent then closes the leather-bound notebook he was reading and admits that he had begun searching the place earlier, but the player is now caught up. Together, the player and this agent search the apartment and find a closet contains two dead bodies in plastic garbage bags. The agent then explains that the Kill Squad was keeping Ricardo's family hostage and killed them when he stopped being useful--probably when he manifested and was put in Level 5, the agent suggests. Next, the agent gives the leather notebook to the player, says it is Red Eye's personal journal, and asks the player to take it and keep it safe. The agent then opens the apartment door and prepares to leave. But before he leaves, he tells the player he doesn't expect they will meet again, but the player can call him Eric. A minute after Eric leaves, another agent arrives in a hurry. He says he is Agent Dulahey and that there are were no other agents assigned here. Dulahey then grabs some of the files, says they have an hour to gut the place using an incinerator out back, and heads out. The player then tucks the diary inside the player's jacket and notices the apartment windows brightening as the eclipse begins to end. |
Notes
- The first iStory chapter for Operation Splinter, Chapter 101, was released on Saturday, November 8, 2008.
See Also
- For chapter summaries of the first Pinehearst iStory in the "Friend or Foe" volume, see Operation Bad Blood.
|- style="font-size:11px; background-color:#ebebff;" | width="auto" style = "background-color:#CCD5F4; text-align: center;" | Evolutions Characters || style=" background-color:#ebebff; text-align: left;" |
Syn Anders • Ngozi Badu • Lukas Bahn • Brian • Cameraman • "Captain Douchebag" • "Captain Douchebag"'s mate • Cassandra • Karen Chamberlin • April Clifton • Alistair Coles • Dan • Brian Dante • Ahlrich Dekker • Donna Dorn • Arthur Dowland • Robert Ferguson • Dee H • Jeff • Layla Jesrani • Johnny • Kenjiro • Trevor Mason • Liza Messer • Hsiu-Mei Park • Pushing woman • Rooijker • Albert Rossling • Kelly Shoemaker • Ricardo Silva • Mindy Sprague • Charlie Svenson • Walter • Alex Woodward • Zhang Yang |
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